CREATE BUTTON


PLBCMP GUI Only

square.png Properties

square.png Events

square.png Methods

square.png Instructions

 

The CREATE BUTTON statement initializes a BUTTON object variable. The statement format is:

 

 

[label]

CREATE

[{parent};]{button}={pos},{name}[,{property list}...]

 

Where:

label

Optional. A Program Execution Label.

parent

Optional. A previously created WINDOW or PANEL object variable or pointer to a WINDOW or PANEL object on which the object is created.

button

Required. The name of a previously defined BUTTON object variable or pointer to a BUTTON object.

pos

Required. The screen position of the object given as: {top}:{bottom}:{left}:{right}.

name

Required. A Character String Variable or Literal defining information that is placed on the object.

property list

Optional. One or more of the object properties.

Flags Affected: NONE

Note the following:

  1. The {pos} screen coordinates for the object must be given and must be valid. Each of the coordinates may be a Numeric Variable, an Expression, or a decimal constant.

  2. The {name} operand defines the information that is placed on the BUTTON object. The Logical String of the character variable or character literal is used. Alt Keyboard Sequence for the button is allowed by placing an "&" character in the {name}. That is "H&alt" would define the name of the button that is "Halt" and the Alt A keyboard combination would select this button.

  3. If the optional {parent} parameter is not specified, the default window is used.

 

 

See Also: Example Code, CREATE, Object Output Instructions

 



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