ACTIVATE ANIMATE


9.0, PLBCMP GUI Only

 

The ACTIVATE WINDOW statement makes a ANIMATE object visible. The instruction uses the following format:

 

 

[label]

ACTIVATE

{animate}

 

Where:

label

Optional. A Program Execution Label.

animate

Required. The name of a previously created ANIMATE object variable or a pointer to a WINDOW object.

Flags Affected: NONE

Note the following:

  1. An ANIMATE object has no events.

  2. An object must be CREATEd before it is activated. If this is not done, a runtime error of O105 is generated.

  3. If insufficient memory is available to perform the operation, a runtime error O106 is generated.

  4. If a FILEPI instruction is active, it is terminated.

 

 

See Also: Example Code, ACTIVATE, DEACTIVATE, Object Output Instructions

 



PL/B Language Reference ACTIVATE BUTTON