ACTIVATE ANIMATE
9.0, PLBCMP GUI Only
The ACTIVATE WINDOW statement makes a ANIMATE object visible. The instruction uses the following format:
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Where:
label
Optional. A Program Execution Label.
animate
Required. The name of a previously created ANIMATE object variable or a pointer to a WINDOW object.
Flags Affected: NONE
Note the following:
An ANIMATE object has no events.
An object must be CREATEd before it is activated. If this is not done, a runtime error of O105 is generated.
If insufficient memory is available to perform the operation, a runtime error O106 is generated.
If a FILEPI instruction is active, it is terminated.
See Also: Example Code, ACTIVATE, DEACTIVATE, Object Output Instructions
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